Stage Break Idle is about beating each stage by optimizing different features to output more damage. Require just a little input from player. Training works offline.

Features: 

1. Combine different Talent for various playstyle. 

2. Use Magic to make some cool play combining with other feature.

3. Unlock Companion for even more unique play.


This is my first learning project. Would love to hear some feedback on the gameplay loop (destroy it actually).

Some specific questions here:

1. Does it even scratch an itch of number goes up?

2. As for the theme, do you think this kind of fantasy theme is too common and generic or it's all about execution?

3. Is the UI readable?

4. Any part of this game is being done right at least? Or what's bad? What's lacking?


Thank you for trying out this game and the feedback.

Published 20 hours ago
StatusPrototype
PlatformsHTML5
AuthorCarrotDev1211
Tagsidler, Unity

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